Guns and grenades can be crafted on Nations for PvP and PvE.
There are four classes of guns on Nations: Rifles, Carbines, Machine Guns, and Sidearms. Guns can be crafted by typing /guns
, while their ammunition can be crafted by typing /ammo
.
Some guns' damage also varies with distance.
Suppression is an effect inflicted by Machine Guns. Targets under Suppression will take 30% more damage from all Guns and Grenades; cannot heal from natural health regeneration; and are inflicted with Glowing for the same length, allowing you to easily identify Suppressed enemies on the battlefield.
Shell Shock is an effect inflicted by Frag Grenades, Concussion Grenades and some cannons. Targets under Shell Shock will glow and take increased damage from Shock weapons. Currently there is only one shock weapon, the MP-18.
Blocking with a shield will reduce incoming gun damage by 30%, unless you have the Suppression or Shell Shock effects.
Damage listed assumes the target is a player in full Protection IV Diamond armour, and is not affected by Suppression.
RIFLES | ||||
---|---|---|---|---|
Name |
Description |
Damage per Round |
Additional Headshot Damage |
Magazine (rounds) |
Mosin-Nagant | Cheap, standard bolt-action rifle effective at medium ranges. |
0 blocks → 1.5 ❤ 32 blocks → 2 ❤ 48 blocks → 2.5 ❤ 64 blocks → 2 ❤ 96 blocks → 1.5 ❤ |
1 ❤ |
6 |
Lee-Enfield | Bolt-action rifle with a large magazine capacity. |
0 blocks → 2 ❤ 32 blocks → 2.5 ❤ 64 blocks → 2 ❤ 96 blocks → 1.5 ❤ |
1 ❤ |
10 |
Mannlicher M1895 |
Straight-pull bolt-action rifle with a high rate of fire. Most effective at shorter ranges. |
0 blocks → 2 ❤ 64 blocks → 1.5 ❤ |
0.5 ❤ |
5 |
Springfield M1903 | Bolt-action rifle firing low-drag projectiles at high velocities. |
0 blocks → 1.5 ❤ 32 blocks → 2 ❤ 64 blocks → 2.5 ❤ 80 blocks → 3 ❤ 96 blocks → 2.5 ❤ 112 blocks → 2 ❤ 128 blocks → 1.5 ❤ |
1 ❤ |
5 |
Gewehr 98 | Bolt-action rifle firing projectiles at high velocities. |
0 blocks → 1.5 ❤ 64 blocks → 2 ❤ 80 blocks → 2.5 ❤ 96 blocks → 3 ❤ 112 blocks → 2.5 ❤ 128 blocks → 1.5 ❤ |
1 ❤ |
5 |
CARBINES | |||
---|---|---|---|
Name |
Description |
Damage per Round |
Magazine (rounds) |
Mosin-Nagant M44 | - |
0 blocks → 1.5 ❤ 30 blocks → 2 ❤ |
6 |
Carcano M91 | - |
0 blocks → 2 ❤ 40 blocks → 1.5 ❤ |
10 |
MACHINE GUNS | |||
---|---|---|---|
Name |
Description |
Total Damage per Full Magazine |
Magazine (rounds) |
Chauchat | - |
0 blocks → 6 ❤ 35 blocks → 5 ❤ 60 blocks → 4 ❤ |
20 |
BAR M1918 | - |
Any distance → 4.5 ❤ |
20 |
Madsen | - |
Any distance → 6 ❤ |
30 |
Lewis Gun | - |
Any distance → 15 ❤ |
100 |
MP 18 |
Inflicts excellent close-range damage on players with the Shell Shock effect. Shell Shock is applied using a Tank, Heavy Tank, or IFV cannon, as well as grenades. Shell-Shocked enemies will glow (but so will Suppressed enemies, so don't get confused!) |
0 blocks → 5 ❤ (10 ❤ with Shell Shock) 32 blocks → 2.5 ❤ (7 ❤ with Shell Shock) |
32 |
SIDEARMS | |||
---|---|---|---|
Name |
Description |
Damage per Round |
Magazine (rounds) |
Colt Single Action Army |
Revolver with high damage but a low firing rate. Shooting enemies in the back deals +50% damage. |
0 blocks→ 1.25 ❤ 16 blocks → 1 ❤ 24 blocks → 0.75 ❤ Backshot → +0.5 ❤ |
6 |
Colt M1911 | The M1911 will deal additional damage on headshots, like rifles. |
0 blocks → 0.5 ❤ 16 blocks → 0.25 ❤ Backshot → +0.5❤ |
7 |
Mauser C96 | Semi-automatic pistol that trades damage for a high fire rate. |
Any distance → 0.75 ❤ 16 blocks → 0.5 ❤ |
10 |