Resources can be discovered in towns and automatically produced every Towny day (24 hours), providing a steady income of goods to both the town and its nation.
Resources are uncovered by performing surveys. Provided the population is high enough, each successive survey increases the Resource Level by 1 and uncovers a new resource. The surveys needed in order to find a new resource in each Resource Level can only be undertaken in towns that have surpassed a certain number of claims.
/t resources survey
.
Resource Level | Survey Cost | Minimum Claims Required for Survey | Minimum Population Required For Extraction |
1 | $500 | 10 | 2 (Hamlet tier) |
2 (2 resource types) | $1,000 | 50 | 6 (Village tier) |
3 (3 resource types) | $5,000 | 100 | 16 (Town tier) |
4 (4 resource types) | $15,000 | 200 | 28 (Large City tier) |
5 (5 resource types) | $30,000 | 400 | 54 (Conurbation tier) |
6 (6 resource types) | $50,000 | 600 | 78 (Megalopolis tier) |
Once discovered through a survey, resources will be automatically produced by their town once each Towny day, provided it has a high enough population. (See the table above.)
By setting a resource tax, nations can collect a percentage of the resources produced by their towns.
/n set resourcetax <percentage>
, where percentage is between 0 (no resources) and 100 (all resources)/n set resourcetaxfortown <town> <percentage>
If a town is occupied by a nation, then all of its resources will be collected by the occupying nation.
After resources have been produced, they become available for collection. Resources produced and ready for collection by a town or nation are shown on the town information screen (/t
) and nation information screen (/n
), respectively.
/t resources collect
while standing inside their town./n collectresources
while standing inside the nation's capital town.
The resource type discovered can be influenced by the biome of the town's homeblock.
In the list below, a “cold biome" is defined as any biome with a temperature less than or equal to 0.0.
Resource Type | Biome Availability |
Coal |
All, but more likely in:
|
Raw Iron |
All, but more likely in:
|
Bucket of Oil |
Only in:
|
Diamond |
All, but more likely in:
|
Raw Copper | All |
Redstone | All |
Slimefun Dusts | All |
Gravel | All |
Calcite | All |
Dripstone | All |
Nether Quartz | All |
Clay |
All, but more likely in:
|
Terracotta |
Only in:
|
Emerald | All |
Redstone | All |
Mushroom | All |
Wool | All |
Gunpowder | All |
String | All |
Slimeball |
Only in:
|
Feather | All |
Leather | All |
Bone | All |
Dyes | All |
Pork | All |
Mutton | All, except cold biomes. |
Beef | All, except cold biomes. |
Chicken | All, except cold biomes. |
Ender Pearl | All |
Prismarine | All |
Honeycomb | All |
Wheat |
All, except:
|
Melon Slice |
Only in:
|
Cactus |
Only in:
|
Uranium | All |
Lapis Lazuli |
All, but more likely in:
|
Ice | Only in cold biomes. |