A playershop is a single or double chest, configured to buy or sell (trade) items for a resident, called a playershop's owner.
Playershops can be created inside towns and inside Server Outposts that your nation controls. Whether the playershop owner is online or not, a shop will trade items and money automatically.
Playershops can be created inside towns, or in Server Outposts under certain circumstances (explained later in this page).
A sign can be placed on a single chest in order to set it as a playershop. The sign should have the following written on it:
|Line 1||Should be left empty; it will be automatically filled with the playershop owner's name.|
|Line 2||Number of items per interaction (1 to 64).|
|Line 3||Price of that number of the specified item, for buying and for selling (see example below). [Format:
|Line 4||The player should write
Example shop sign:
32 is the amount of items being traded per transaction.
B 21 means that other players will Buy
32 of the specified item from the chest into their inventory. The player pays $21 - The playershop owner earns $21.
14 S means that other players will Sell
32 of the specified item from their inventory into the chest. The player earns $14 - The playershop owner pays $14.
Players may simply click on the playershop's sign to interact with the playershop:
If a nation controls a Server Outpost, they can also create playershops in them. There are 8 available playershops in each Server Outpost that can be given to nation members, and visited by other nation members, allied nation members and outsiders alike.
The Leader or Coleader may stand in a playershop and enter
/allocateregion (player name) to give the playershop to a nation member (or themselves). The nation member who has been given the playershop, is called the playershop owner.
Keep in mind that if the nation loses control of the Server Outpost, or the Leader/Coleader unassigns the playershop from a player, everything in the playershop will be deleted.