Guns and grenades can be crafted on Nations for PvP and PvE.
There are four classes of guns on Nations: Rifles, Carbines, Machine Guns, and Sidearms. Guns can be crafted by typing /guns
, while their ammunition can be crafted by typing /ammo
.
Most guns' damage vary with distance. Some guns, such as sniper rifles, will do more damage at longer ranges than closer ranges.
Blocking with a shield will reduce incoming gun damage by 30%.
Bullet paths will arc downwards due to gravity. Weapons such as pistols have rapid bullet drop, while rifle bullet drop is mainly noticeable at long ranges.
Bullets also slow down as they travel (drag). You should account for this when engaging far away targets.
CCNet uses ping compensation. Ping compensation ensures that when a player fires a shot at an opponent, the shot registers based on where the target was seen on the shooter's screen, regardless of the ping.
This means that even if there is a delay in your connection, your shots should still hit if your aim was correct at the time of shooting.
Bayonets are melee attachments exclusive to carbines. They have some unique mechanics:
Damage listed assumes the target is a player in full Protection IV Diamond armour, and is not affected by Suppression or Shell Shock.
RIFLES | ||||
---|---|---|---|---|
Name |
Description |
Damage per Round |
Additional Headshot Damage |
Magazine (rounds) |
Mosin-Nagant | Cheap, standard bolt-action rifle effective at medium ranges. |
0 blocks → 1.5 ❤ 16 blocks → 2 ❤ 48 blocks → 2.5 ❤ 64 blocks → 3 ❤ 80 blocks → 2.5 ❤ 96 blocks → 2 ❤ 112 blocks → 1.5 ❤ |
1 ❤ |
6 |
Lee-Enfield | Bolt-action rifle with a large magazine capacity. |
0 blocks → 2 ❤ 32 blocks → 2.5 ❤ 48 blocks → 3 ❤ 64 blocks → 2.5 ❤ 80 blocks → 2 ❤ 96 blocks → 1.5 ❤ |
1 ❤ |
10 |
Mannlicher M1895 |
Straight-pull bolt-action rifle with a high rate of fire. Most effective at shorter ranges. |
0 blocks → 2.5 ❤ 16 blocks → 3 ❤ 32 blocks → 2.5 ❤ 48 blocks → 2 ❤ 64 blocks → 1.5 ❤ |
1 ❤ |
5 |
Springfield M1903 | Long-range bolt-action rifle firing low-drag projectiles at high velocities. |
0 blocks → ❤ 32 blocks → 2 ❤ 64 blocks → 2.5 ❤ 80 blocks → 3 ❤ 96 blocks → 2.5 ❤ 112 blocks → 2 ❤ 128 blocks → 1.5 ❤ |
1 ❤ |
5 |
Gewehr 98 | Long-range bolt-action rifle firing projectiles at high velocities. |
0 blocks → 1.5 ❤ 64 blocks → 2 ❤ 80 blocks → 2.5 ❤ 96 blocks → 3 ❤ 112 blocks → 2.5 ❤ 128 blocks → 1.5 ❤ |
1 ❤ |
5 |
Tankgewehr M1918 |
Anti-materiel rifle capable of breaking concrete and terracotta on piloted IFVs, Tanks and Heavy Tanks. Blocks will not be broken if the shot is fired from a distance of less than 8 blocks away. While held, the Tankgewehr immobilises its user. When equipped, it takes 4 seconds to ‘deploy’ before it can be fired. The rifle is single-shot and has a reload time of 3 seconds. It cannot be fired from peaceful towns. |
0 blocks → 2.5 ❤ 32 blocks → 2 ❤ 64 blocks → 1.5 ❤ |
1 ❤ | 1 |
CARBINES | |||
---|---|---|---|
Name |
Description |
Damage per Round |
Magazine (rounds) |
Mosin-Nagant M44 | Carbine deadly at short ranges, though with a steep damage drop-off. |
0 blocks → 3 ❤ 16 blocks → 2.5 ❤ 32 blocks → 2 ❤ 48 blocks → 1.5 ❤ |
6 |
Carcano M91 | Carbine most effective at short-medium range. |
0 blocks → 2 ❤ 16 blocks → 2.5 ❤ 32 blocks → 3 ❤ 48 blocks → 2.5 ❤ 64 blocks → 2 ❤ 80 blocks → 1.5 ❤ |
10 |
MACHINE GUNS | |||
---|---|---|---|
Name |
Description |
Total Damage per Full Magazine |
Magazine (rounds) |
Chauchat | - |
0 blocks → 9 ❤ 35 blocks → 7.5 ❤ 60 blocks → 6 ❤ |
20 |
BAR M1918 | - |
Any distance → 6.75 ❤ |
20 |
Madsen | - |
Any distance → 9 ❤ |
30 |
Lewis Gun | - |
Any distance → 22 ❤ |
100 |
MP 18 |
Inflicts excellent close-range damage on players with the Shell Shock effect. Shell Shock is applied using a Tank, Heavy Tank, or IFV cannon, as well as grenades. Shell-Shocked enemies will glow (but so will Suppressed enemies, so don't get confused!) |
0 blocks → 7 ❤ (21 ❤ with Shell Shock) 32 blocks → 5 ❤ (15 ❤ with Shell Shock) |
32 |
SIDEARMS | |||
---|---|---|---|
Name |
Description |
Damage per Round |
Magazine (rounds) |
Colt Single Action Army |
Revolver with high damage but a slow firing rate. Shooting enemies in the back deals +50% damage. |
1.5 ❤ Backshot → +0.5 ❤ |
6 |
Colt M1911 | The M1911 will deal additional damage on headshots, like rifles. |
0 blocks → 1 ❤ Headshot → +0.5 ❤ |
7 |
Mauser C96 | Semi-automatic pistol that trades damage for a high fire rate. |
Any distance → 0.75 ❤ |
10 |