To invite a player to be a resident of your town, type /t add <name of player>.
After being invited, they can join using /t invite accept <town name>.
You can remove residents from your town using /t kick <resident>.
You can earn money by inviting new players through the /recruitbonus program.
Chat with your residents through the /tc chat channel. Return to global chat with /g.
Avoid giving your residents a pre-made house and too much free gear. Let your residents grow and develop with your town. This improves resident retention.
Make sure to tell new residents that the server rules forbid stealing and griefing!
If you want a resident to have full permissions inside a plot, you can make them its owner.
To put a plot up for sale, stand inside it and type /plot fs <cost>. The cost can be 0 if you want to make it free.
This allows town residents to buy the plot and become its owner. To buy a plot, stand inside it and run command /plot claim.
Remember that a resident is an asset to your town and it can often make sense to give plots away for free. Residents are likely to leave if they don’t find anywhere to build. Make it easy for new residents to find plots for sale.
Enables PvP inside the plot. This is the only place where residents of the same town can fight each other.
Farm
Allows residents to harvest and replant crops inside the plot, but not place or break any other types of blocks. See /towny allowedblocks for a full list. It also allows residents to breed and kill animals inside the plot.
Embassy
This allows any player to buy the plot, regardless of what town they may belong to. Embassies are used to establish a presence in other parts of the world, just like embassies in real life. Owning an embassy and changing its plot type will still keep you as the owner. For example, this is useful when creating shops in different towns.
Jail
Can host jail cells, which imprisoned residents. See the Jail Guide for more information.
Bank
Required to use town bank commands (/t deposit and /t withdraw).
Before joining a town, you may see what taxes the town has. Run /t <town name>. After joining a town, you may check all taxes that apply to you with /res taxes.
Taxes are paid to the town bank every 24 real-life hours, and are collected before it is charged upkeep.
Mayors can set a town tax with /t set taxes <amount>.
By default, taxes are percentage taxes. Each resident is charged a percentage of their balance.
It is also possible to collect flat taxes. Switch with /t toggle taxpercent. Each resident will then be charged a specific amount of money.
It’s also possible to set tax for each plot a resident owns, run /t set plottaxes <$>.
If you want to be even more specific, it’s possible to only apply plot tax to certain plot types with /t set <shoptax/embassytax> <$>.
Some mayors might not want to collect taxes at all. Some may even pay players for being in their town. A negative tax number for residents/plots will pay residents from the town bank every 24 hours for just being in the town - block game universal basic income. Which economic ideology will you enforce?
Outlaws are players who are not welcome inside your town. When an outlaw enters your town, everyone in your town receives a chat notification and a siren plays.
Players with the sheriff and police ranks can:
start combat with outlaws inside claims
send outlaws to jail, if they kill an outlaw inside your town
For this reason, the outlaw system is a powerful tool against campers and raiders.
To add and remove outlaws, mayors; co-mayors and sheriffs can use /t outlaw.