A small district of Celle on Nations. This vast Victorian-style city took one year to build and is considered by many to be the best on the server. Can you create a city that will stand the test of time?
CCNet Nations is a geopolitical gamemode set on a 1:1000 scale map of Earth, revolving around conflict, trade and diplomacy. Player-run nations compete for political, military and economic dominance.
CCNet Nations is heavily customized with different mechanics and features for your preferred playstyle:
Read the guide and still have a question? Join our Discord and ask in the
/map) is a great tool to find somewhere you'd like to settle or join.
/tpa) that can be sent to anyone in the world.
/stuckto free yourself. This has a 90 minute cooldown.
If you are invited to join a town, you may be asked to die so you respawn there. Because keep inventory is enabled for your first death, you won't lose anything by doing this.
To hide from the map, hold a compass in your offhand and a sword, bow, crossbow, axe or gun in your main hand. You'll remain hidden for as long as you do this.
There are several chat channels that you can join and leave:
/g): The default, global chat channel.
/trd): For trading and business.
/int): Whole-server chat channel for foreign languages.
/local): Restricted to players within 200 blocks of your location.
Channels can be joined (
/channel join <name>) and ignored (
/channel leave <name>). To block a player, you can use
Land claims are called towns. Towns claim land to protect them from PvP and griefing.
Before you can create a town, you need to reach Voyager rank (
/ranks). It is recommended to spend your time until then in someone else's town, who can teach you the basics of Nations.
See: How to create a town
Want to find a town to join?
/lft will notify all online town leaders that you are looking for a town.
If you are invited to a town, you will receive a notification in chat. Type
/t invite accept <town name> to accept the invite.
See also: How to create a nation
Towns can band together to form nations. Nations are similar to countries in real life.
Why join a nation? Here are some reasons:
To view information about a nation, type
/n <nation name>.
Main article: Town Peacefulness and Occupation
All towns begin as peaceful towns. Peaceful towns cannot be attacked, but they have some restrictions:
Non-peaceful towns do not have the restrictions of peaceful towns but can be attacked during sieges.
Because non-peaceful towns can be attacked, most share the same characteristics:
To switch between being peaceful and non-peaceful, type
/t toggle peaceful. This process takes a few days. You can see the time remaining by typing
/t <name of town>.
Towns can be occupied by enemy nations as a result of wars ("sieges"). Occupied towns suffer several drawbacks. For example, their residents can be taxed by the occupying nation.
Peaceful towns can't be attacked directly, but that doesn't mean they're immune to occupation! Instead their fate is tied to the closest non-peaceful town in their nation (or in general, if they're not in a nation). If that town is occupied, the peaceful town will also be occupied; if that town is not occupied, the peaceful town will also not be occupied.
The Nether on Nations has been overhauled with 8 new biomes and 9 new structures. Nether exploration can be a profitable enterprise, yielding lots of gold blocks which can be exchanged for money. But beware - for while these structures contain rewarding loot, they also contain powerful mobs and traps.
Main article: The Economy
The economy on Nations is player-driven: there is no official server shop that buys or sells items for money. Instead, it consists of an intricate network of hundreds of player-run shops trading various items.
Instead, money can be earned in several ways:
/bank. More on silver later.
/votefor the server to receive $9 and a gold crate.
/ah) or using player shops (
The prices of items are determined through the market, not staff or a plugin.
/value <item> <amount>
To find items to buy, check the Global Market (
/ah). If an item you're looking for is not listed there, use
/market search to find a player shop.
The Global Market (
/ah) can be used from shop plots in any nation's capital city. Capital cities are marked with government building icons on the map. Shop plots are highlighted in green.
Main article: Resource Extraction
Main article: Slimefun
By now, you may have created or joined a town and are wondering what to do next. Getting involved with industry can be a difficult but rewarding process that will allow you to create and work machines, useful for day-to-day tasks or bigger-scale production.
All recipes for Slimefun can be viewed through the Slimefun Guide. You should have spawned with one, but in case you have lost the book, type
/sf book to obtain it again (or open it without obtaining a book, through
There are many machines, each with a distinct use, but here is a selection you may want to make:
Runes are powerful modifications to gear (tools, weapons, and armor) that can help you in combat and resource-gathering, and have high utility value. They are usually very sought-after for their effects.
Main article: Movecraft Tutorial
Movecraft is a plugin used on Nations to create over 20 types of naval, ground and aerial vehicles called ‘crafts’. Each craft type fulfills a specific role: some are used for trading, while others can be armed with guns to demolish forts and other craft.
Craft are designed and built by you, block by block. As long as they meet the block requirements for their craft type, you have complete control over how they are constructed.
Shipbuilding is a popular profession, and well-built ships are always in demand. For maritime nations, a powerful fleet is vital for trading and projecting their power across the world. For landlocked nations, ground and aerial vehicles can be used to quickly move people and cargo, and are essential for assaulting enemy forts.
Does that sound interesting? Click here for a tutorial on how to use Movecraft.
Main article: Naval Sieges
Aircraft Carriers, Destroyers, and Dreadnoughts can fight in Naval Sieges. A Naval Siege begins when someone enters and attempts to take control of a Naval Siege Region.
Naval Siege Regions reward their owner with money daily. Some also grant the owner access to build and destroy strategic naval chokepoints (e.g. the Suez Canal), who can then choose to open and close them. But be wary, as these chokepoints are fiercely contested by the largest navies!
There are many elements to Nations combat:
These are explained more below, but if you are interested in seeing all of these in action, check out our team PvP arenas in
Main article: Cannons
Cannons serve as the main armament of Movecraft vehicles and can also be fired from Non-Peaceful towns to assist in their defense.
Cannons can fire different projectiles, each dealing a unique effect. For example, Incendiary Shells will ignite their area of impact, while Armour-Piercing Shells can penetrate multiple blocks before exploding.
Of course, Cannons can be used against Non-Peaceful towns just as they can help defend them. Fortunately, there are blocks that can absorb multiple hits from cannon projectiles before breaking. Click here for the list and more details on them.
Main article/section: PvP Combat: Guns
There are four classes of guns on Nations:
All Gun classes are most effective when used together. For example, a team of one machine gunner and one rifleman will inflict more damage than two riflemen, due to the Suppression effect.
Guns can be crafted through
/guns and ammunition through
Main article: PvP Combat
Cavalry can now play a role in battle! Damage dealt while on horseback (and even camelback!) has been increased, along with the protection that craftable horse armor gives. The damage boost from being on horseback depends on how fast your horse is moving, so always try to stay on the move.
Main article: Sieges
Sieges are the main means of warfare on Nations. Sieges can be started against any non-peaceful town which lacks siege immunity; all new towns start with several weeks of immunity. They can be fought to occupy towns or free them from occupation.
A siege begins with the attackers placing a banner in the Wilderness outside a town. This banner becomes the siege banner, and the objective of both sides is earn points by controlling ('cap') the banner, or killing enemies and enemy vehicles near it. The side which wins the most points wins the siege.
Sieges can only begin on Fridays and last for a maximum of 48 hours. Fighting isn't continuous, however - every siege is divided into active phases (battle sessions) which are separated by breaks. They can end early if one side surrenders.
A typical siege will see extensive usage of PvP, cannons, guns and vehicles. The besieged town can be bombed during battle sessions, although most damage will be automatically repaired after the siege. Furthermore, there is limited keep inventory at sieges: if you die, you will keep your armour and some weapons, although they will lose 20% of their maximum durability (and will drop if they take enough damage to break).