In the previous part of the tutorial, we looked at how to arm crafts with weapons and reinforce them with armour. The fun part of Movecraft is taking your crafts into battle! Below are some commands and concepts that are useful for ship v. ship combat (SvS).
Just like how you can't escape PvP by just logging off, the same applies for SvS. Engaging another craft with weapons will cause both of you to be SvS combat tagged. While SvS combat-tagged, your craft cannot release or enter the claims of a peaceful town.
Since Minecraft 1.18, there can be a significant delay between a craft moving and actually updating on your screen.
This can be reduced by changing two client settings:
Shift + P
from the Video Settings menu.
Close crafts will appear on your craft's contacts. When this happens, you will receive a ping in chat with the pilot, type, size and relative direction of the craft. These details will also be shown on /craftlist
. Larger craft types will appear on contacts from further away than smaller craft types.
The list of all piloted crafts can be seen using /craftlist [optional relation filter]
. The command will not reveal the pilot, type or size of these crafts unless they are on your contacts. However, it will tell you their relative direction and distance from your craft.
Every craft will be coloured depending on the relationship of the pilot's nation to your nation:
You can set a relation filter to only show crafts of a specific relation. For example, /craftlist enemy
will only show enemy crafts.
Exceptions:
/craftlist
If a non-friendly craft appears on the contacts of a friendly craft, its details will be revealed on /craftlist
.
Fire modes determine how a craft fires its cannons when they are activated using a clock.
Salvo
(default): All cannons are fired simultaneously.Sequential
: Cannons are fired in order of front to back. Each click fires one cannon.The fire mode for a craft can be changed by using /firemode [mode]
after piloting it. To quickly toggle firemodes, use /firemode toggle
.
You can also change the fire mode of specific cannons using /firemode [mode] [cannon type]
. A practical use of this is changing torpedoes to fire sequentially, while keeping naval guns firing in salvos.
When aimed with a clock, cannons will converge their aim towards the block you are looking at, by default. This is ideal for focusing damage on specific parts of an enemy craft.
In certain situations, you might prefer to spread the damage over a wider area of an enemy craft rather than focusing it on a single spot. Directional aim is more suitable for this task. Under directional aiming, cannons will fire in the direction you are looking. For instance, if you're looking 20 degrees to the left, the cannons will also aim and fire 20 degrees to the left.
To switch between aiming modes, use /aimingmode [convergent/directional]
. Convergent aiming is the default aiming mode.
Having a balanced fleet is important, especially if you do not know what you are going up against.