The economy of Nations is player-driven. The vast majority of items are produced by players, and there is no server-run shop that purchases or sells items. Items are traded through the Global Market (/ah
) or player shops (/market
), and detailed price and volume statistics are available for every good that is sold on the server market (/value
, /toptraded
).
Nations' economy is based on the Gold Standard.
Gold Ingots and Silver Ingots are exchanged with money in Bank plots using /bank
.Towns are able to set a town plot as a Bank plot using /plot set bank
.
Gold is obtainable from Gold Ore, Deepslate Gold Ore or Nether Gold Ore (drops 1 Gold Nugget). Silver Ingots are obtainable via Slimefun.
Interested in knowing how much money is circulating in the economy? /moneysupply
can give you a rough estimate.
To transfer money from your balance to the balance of another player, use /pay (name of player)
. You can enable or disable other players being able to use this to pay you by typing /paytoggle (enable/disable)
. Also, you can enable or disable confirmation messages when using this to pay other players, by typing /payconfirmtoggle
.
Player shops are chests and barrels that are set up to automatically buy and sell items on behalf of a player.
You can search for player shops through the map or using our custom /market
interface.
Click here for more information on how to create and find playershops.
Contracts are a custom feature to Nations that allow you to create server-enforced buy and sell agreements. Buy contracts allow you to request the delivery of items to your town in exchange for money, while Sell contracts allow you to sell items at a specified price.
Click here for more information on how to create, find and complete contracts.
Cargo Contracts are a special type of contract issued by the server. They pay players for shipping items between towns using Movecraft ships.
The Global Market is a menu used for fast and easy global trading. All players can view the items currently being sold through the /ah
menu, but can only buy and sell items while standing in a shop plot of a nation's capital town.
Click here for more information on trading in the Global Market and its various functionalities.
The wealth command allows you to see the total balance of a town/nation and a breakdown of its sources. Use it by typing /wealth [town/nation] <name of town/nation>
.
It also shows the Gini coefficient of the town or nation.
You can view the wealthiest towns and nations using /wealth top [town/nation] [total/mean/median]
.
/value <item> <amount>
. The value command uses data from past transactions through player shops and the Global Market./toptraded [quantity/value] [time period to use data from, in days] [optional page number]
./toptraded quantity 7
.
Towns can discover resources that will be automatically extracted every 24 hours. Resources are discovered by conducting surveys. Each successive survey performed on a town uncovers a higher level resource. Higher level resources will produce more items. If a town is in a nation or occupied, its nation or occupying nation will take 50% of its daily production.
Click here for more information on how discovering and extracting resources work.
What good is running a town or nation without extracting your residents' hard-earned wealth? Taxes may be unpopular, but they can be an effective way to raise funds if used wisely.
Towns and nations can set an income tax to tax money-making transactions performed by their residents. It can be set using /t set incometax <percentage>
for towns and /n set incometax <percentage>
for nations. The maximum income tax is 25%.
Example: Suppose a resident earns $1,000 by selling gold or items, and their town's income tax is 10%. The town will receive $100 (10% of $1,000), leaving the resident with $900 in revenue.
Towns and nations will not collect income tax from members with the taxfree
town or nation rank, respectively. Income tax will not be collected from residents whose towns are occupied.
Anyone with the ability to change nation taxes can set a wealth tax for their nation. Wealth tax is levied on the balances of all nation residents and is collected every real-life day.
Wealth tax has two modes:
If the difference is not clear, suppose a resident has $100:
- If the wealth tax is a percentage - say, 1% - then the resident will pay $2 in taxes (1% of $200).
- If the wealth tax is a lump-sum - say, $50 - then the resident will pay $50 in taxes.
Wealth tax is set by typing /n set wealthtax <rate>
. The two modes can be switched between using /n toggle wealthtaxpercent
.
Wealth tax is collected from all residents in the nation, except:
taxfree
nation rank.
Main article: Occupation - Occupation Tax
Occupation tax is similar to wealth tax, but is only levied on residents of towns that a nation occupies.