Nations' economy is based on the Gold Standard.
Gold Ingots and Silver Ingots are exchanged with money in Bank plots using
/bank . All Outposts have a bank plot. Towns are able to set a town plot as a Bank plot using
/plot set bank.
Gold is obtainable from Gold Ore, or Nether Gold Ore (drops 1 Gold Nugget).
Silver Ingots are obtainable from Slimefun.
To transfer money from your balance to the balance of another player, use
/pay (name of player). You can enable or disable other players being able to use this to pay you by typing
/paytoggle (enable/disable). Also, you can enable or disable confirmation messages when using this to pay other players, by typing
Player shops are chests and barrels that are set up to automatically buy and sell items on behalf of a player.
You can search for player shops through the map or using our custom
Click here for more information on how to create and find playershops.
Contracts are a custom feature to Nations that allow you to create server-enforced buy and sell agreements. Buy contracts allow you to request the delivery of items to your town in exchange for money, while Sell contracts allow you to sell item(s) at a specified price.
Click here for more information on how to create, find and complete contracts.
The Global Market is a menu used for fast and easy global trading. All players can view the items currently being sold through the
/ah menu, but can only buy and sell items while standing in a shop plot of a nation's capital town.
Click here for more information on trading in the Global Market and its various functionalities.
Towns can discover resources that will be automatically extracted every 24 hours. Resources are discovered by conducting surveys. Each successive survey performed on a town uncovers a higher level resource. Higher level resources will produce more items. If a town is in a nation or occupied, its nation or occupying nation will take 50% of its daily production.
Click here for more information on how discovering and extracting resources work.