Movecraft is a plugin that allows players to design, and build block by block, movable land, sea, or airborne ships, vehicles, etc.—called craft collectively—that can move and have unique purposes and properties.
Craft are categorized into Craft Classes, with each Craft Class having different uses, specifications, requirements, functions, and speeds. While players have creative freedom when creating their Movecraft vehicle, they must adhere to block requirements and consider each craft's limitations. These requirements and limitations are listed in the Craft Class pages, linked further down this article.
Some craft require fuel in order to move, which is mentioned in their respective Craft Class page. Craft requiring fuel may use the following fuels inside a Furnace placed on the craft:
Fuel efficiency, from worst to best, is: Coal = Charcoal < Block of Coal = Block of Charcoal.
The Nations Movecraft tutorial (click) is required reading for getting started with Movecraft! It will explain the basic mechanics and features of CCNet's unique brand of Movecraft, and how to start building combat-ready ships.
→ What do I want to use the ship for?
Ships generally have 4 uses:
Each craft class falls under any of those 4 uses, explained in their introduction at the top of their respective craft class page.
→ How do I build my ship?
Look at the Craft Class page for the ship you want to build, listed below.
/craftcalc <craft class name> <size of craft>.
Gather the materials you need and find an area to build on.
/craftblocks <craft class name>.
Start building your ship by placing down allowed blocks in the world one by one, creating your own preferred design.
All connected and allowed blocks compose the ship that you are building. All blocks for your ship must be connected together and allowed on the ship.
At the end, place a sign on the ship and write the Craft Class of your ship on the first line (without spaces). Right-click the sign to pilot the ship.
Tip: Occasionally check for missing blocks and requirements by typing
/pilot (craft class) while standing on the ship.
→ How do I move my ship?
After building your ship and successfully piloting it by using
/pilot (craft class), there are multiple ways to control it.
/rol) to turn your ship.
/cruise onis used to automatically keep moving towards a cardinal direction (North/West/South/East). This is called cruising. To stop this, use
/release to stop controlling your ship.
→ How do I protect my ship, when not using it?
Make sure nobody has Towny permissions to build on, destroy, or burn down your ship in all the chunks you have placed it in. Your ship is most secure inside your own bought claims, in your own town. Ships inside Wilderness are not protected.
Pilot:on the first line, and your in-game name on the second. In each remaining empty line, type the names of the players you trust to use your ship. Nobody will be able to pilot the ship other than the players on the sign.
Pilot:signs are also available to let only people you trust pilot the ship, but they are not a valid way of protecting your ship.
As a precaution, always save your ship in a Repair State so that you can repair and reconstruct it in case it is damaged or destroyed. Saving your ship is easy, free, and strongly advised!
Nations has some additional, general Movecraft mechanics. An index is provided here.
Single-block Slimefun machines, gadgets, components, etc., as well as Slimefun blocks, are not compatible with Movecraft. They either are not allowed blocks on craft, or if they are allowed, their functionality will break upon being moved by a controlled craft.
Nations offers Movecraft vehicles that can fly through the air, float through the water, submerge underwater, and drive across the land.
You cannot place blocks in a 5-block radius around a piloted craft in Nations.
Towny offers Movecraft vehicles that can fly through the air, float through the water, submerge underwater, and drive across the land.
You cannot place blocks in a 2-block radius around a piloted craft in Towny.