Nations are groups of towns that form a country together. There are many advantages to being a member of a nation, but it may also drag your town into war.
Creating and managing a nation is no easy task, and you're advised to learn the ropes under an existing nation. However, this guide will introduce you to the basics.
Main article: Town Peacefulness and Occupation
/t toggle peaceful.
/tto see whether your town still has siege immunity.
/towny pricesto see the price.
/n new <name of your nation>. This will create a new nation with your town as the capital. As mayor of the capital, you also become the nation leader ("king").
The Global Market (
/ah) can only be accessed through shop plots inside nation capitals. After making a nation, consider creating an easily accessible shop plot (
/plot set shop) inside the capital for the benefit of your nation's citizens.
/distance <town 1> <town 2>.
/n invite accept <nation name>.
/n ally add.
/n enemy add. Enemying a nation is required to besiege their towns and take their naval siege regions.
Like towns, nations have their own banks. Nations do not pay upkeep, but money in the nation bank is still used to pay for starting sieges. To deposit money in your nation's bank, type
/n deposit <amount> from a bank plot.
Nations also have an XP bank which functions like a nation bank, but specifically for storing XP.
You can tax residents in your nation a percentage of their balance using wealth taxes,
/n set wealthtax. You can see the total wealth of your nation using
/wealth nation <nation name>. Tax is collected every 24 real life hours and deposited in the nation bank.
Nation leaders can give nation residents ranks with
/n rank add <username> <rank>.
|Coleader||All abilities of the nation leader, except being able to delete the nation and change the capital/leader.|
|General||Can begin sieges for the nation.|
|Soldier||Can fight in sieges for the nation.|
|Diplomat||Can add and remove allies or enemies.|
|Helper||Can invite towns to the nation.|
|Chancellor||Same as Diplomat and Helper, and can additionally kick towns from the nation.|
|Xpbanker||Can deposit and withdraw XP from the nation XP bank.|
Being besieged is an inevitability for most nations. However, there are ways to prepare.
During sieges, enemies may bombard your non-peaceful towns using cannons and Movecraft vehicles. While most explosion damage will be automatically rolled back after the siege, being breached is still not ideal. Fortunately, there are a wide range of blocks that can withstand multiple explosions.
Consider fortifying towns with walls armed with your own cannons. Also consider moving your town spawn to a bunker connected to the surface using elevators.
Make sure your non-peaceful town still looks like a town, castle or fort. Cuboid towns that belong on Factions servers are against the rules.