A small district of Celle on Nations. This vast Victorian-style city took one year to build and is considered by many to be the best on the server. Can you create a city that will stand the test of time?
Nations is a geopolitical sandbox server set on a 1:1000 scale map of Earth.
Whether you're a builder, soldier, leader or just looking to chill, there's a place for everyone in Nations.
Read the guide and still have a question? Join our Discord and ask in the
/map) shows towns, shops, wars and other players.
“Teleportation is 🦀!!! Now how the hell can I play multiplayer??!!1!”
/tparequest that lets you teleport to anyone in the world - don't waste it!
/tparequests will have a range of 200 blocks.
Settlements on Nations are called towns. Towns claim land to protect them from PvP and griefing.
/t <town name>.
Towns can band together to form nations. Nations are similar to countries in real life.
Why join a nation? Here are some reasons:
To view information about a nation, type
/n <nation name>.
Most of you are probably eager to create a town! But beware, because this can be a daunting and difficult task. If you think you're up to the challenge, watch this tutorial video or have a read of our Towny Tutorial!
(!) Towns pay a tax called upkeep to the server every 24 real-life hours. For each chunk a town claims, it pays $1 in upkeep. Upkeep is charged from the town bank, to which money can be added using
/t deposit <amount>. If a town cannot afford to pay upkeep, it becomes a ruin that can be griefed. A ruined town can be reclaimed using
/t reclaim, but if it is not reclaimed within 72 hours, it is deleted.
To join a town, ask someone to invite you and then type
/accept <town name> once you receive the invitation in chat.
Main article: Town Peacefulness and Occupation
There are two types of towns: peaceful towns and non-peaceful towns.
All towns begin as peaceful towns which cannot be attacked but have some restrictions:
Non-peaceful towns can be attacked but do not have the restrictions of peaceful towns.
To switch between being peaceful and non-peaceful, type
/t toggle peaceful. This process takes a few days. You can see the time remaining by typing
/t <name of town>.
Main article: The Economy
Money can be earned through several ways:
/vote- Each vote gives you a crate, along with one token. Tokens can be spent in the
/bank. 1 Gold Ingot = $9 and 1 Silver Ingot = $4.5.
The economy of Nations is player-driven with an intricate network of hundreds of player-run shops trading various items. These can be found on the map or through our custom
/market plugin, which also provides useful economic data such as the average price of items and how many are being sold throughout the server.
The Global Market is an auction house that allows goods to be bought and sold internationally. While the Global Market can be viewed from anywhere using
/ah, you can only trade on it from shop plots in nation capitals. You can earn more sell slots on the Global Market by ranking up.
Trade contracts is another custom plugin that can help you trade without two parties being online at the same time. Contracts can also be a safeguard against scamming. Creating attractive contracts is a great way to sell items or get them delivered to you without hassle. Completing contracts is another way to earn money, but keep an eye out for them, as lucrative ones can be quickly taken by other players! You can view the list of active contracts using
Main article: Resource Extraction
You can discover resources at your town, which will be produced daily. Certain resources can only be found at towns that are in the right biomes - for example, Oil can only be found in towns located in desert biomes. If you are in a nation or occupied by one, the nation will take a share of your daily production.
Main article: Slimefun
By now, you may have created or joined a town and are wondering what to do next. Getting involved with industry can be a difficult but rewarding process that will allow you to create and work machines, useful for day-to-day tasks or bigger-scale production.
All recipes for Slimefun can be viewed through the Slimefun Guide. You should have spawned with one, but in case you have lost the book, type
/sf book to obtain it again (or open it without obtaining a book, through
There are many machines, each with a distinct use, but here is a selection you may want to make:
Runes are powerful modifications to gear (tools, weapons, and armor) that can help you in combat and resource-gathering, and have high utility value. They are usually very sought-after for their effects.
Main article: Movecraft Tutorial
Movecraft is a plugin on Nations used to create over 20 types of naval, ground and aerial vehicles called ‘crafts’. Each craft type fulfills a specific role: some are used for trading, while others can be armed with guns to demolish forts and other craft. Craft are designed and built by you, block by block. As long as they meet the block requirements for their craft type, you have complete control over how they are constructed.
Shipbuilding is a popular profession, and well-built ships are always in demand. For maritime nations, a powerful fleet is vital for trading and projecting their power across the world. For landlocked nations, ground and aerial vehicles can be used to quickly move people and cargo, and are essential for assulting enemy forts.
Does that sound interesting? Click here for a tutorial on how to use Movecraft.
|Craft Type||Operates on||Role||Description|
|Cog||Sea||Transport||The most basic and smallest ship. Built from wood and wool, these unarmed ships are primarily used for recreational purposes.|
|Corvette||Sea||Combat||The smallest combat ship. Fast, nimble and armed with a modest complement of cannons, they can swerve across the battlefield's waters while dealing damage with ease.|
|Destroyer||Sea||Combat||Medium-sized combat ships especially useful in countering Submarines. Armed with exclusive countermeasures and depth charges, it can wreck all Submarines in its way.|
|Cruiser||Sea||Combat||Medium-sized combat ships that are more heavily armed and armoured than destroyers, but do not have anti-submarine countermeasures.|
|Dreadnought||Sea||Combat||Slow yet large and powerful combat ships. They can carry an impressive amount of firepower to demolish other combat ships or even entire forts.|
|Aircraft Carrier||Sea||Combat||Aircraft Carriers are the largest and slowest combat ships. An active carrier allows Fighters and Bombers to operate within 700 blocks, making it an essential component of any fleet.|
|Submarine||Sea||Combat||The only ship able to travel underwater, submarines rely on stealth and torpedoes to cripple unsuspecting enemies.|
|Caravel||Sea||Cargo||The smallest cargo ship, built from wood. It can also have a few cannons.|
|East Indiaman||Sea||Cargo||A larger version of the Caravel, that can be equipped with more cannons.|
|Cargo Ship||Sea||Cargo||Behemoths built from concrete, these can transport over 100 chests across the seven seas.|
|Icebreaker||Sea||Utility||Specialized utility ships that can clear and harvest icebergs or snow obstructing the ocean.|
|Zeppelin||Air||Transport, Cargo||Airships primarily used for overland trade and transport. Their ability to soar through the skies makes them useful for traversing mountainous regions. An active Zeppelin also allows Fighters and Bombers to operate within 250 blocks of itself.|
|Bomber||Air||Combat||Designed to pound ships with bombs, a squadron can cripple even the largest battleships. They rely on Aircraft Carriers to work.|
|Fighter||Air||Combat||Fast, agile aircraft that can counter Bombers. They rely on Aircraft Carriers to work.|
|Tank||Land||Combat||Armored with terracotta, Tanks are built to assault enemy towns and infantry using its main gun and machine gun.|
|Heavy Tank||Land||Combat||The larger cousin of the Tank, the Heavy Tank excels in assaulting fortified positions.|
|Infantry Fighting Vehicle||Land||Combat||Lightly-armed vehicles that are capable of dealing large amounts of damage to enemy players.|
|Truck||Land||Transport, Cargo||Cargo vehicles intended for overland transport.|
|Train||Land||Transport, Cargo||The fastest land vehicles, Trains can quickly transport large amounts of cargo. However, they can only move over certain blocks.|
|Harvester||Land||Utility||Utility vehicle that harvests crops using its iron bars.|
Main article: Naval Sieges
Aircraft Carriers, Destroyers, and Dreadnoughts can fight in Naval Sieges. A Naval Siege begins when someone enters and attempts to take control of a Naval Siege Region with one of those ships.
Naval Siege Regions reward their owner with money daily. Some also grant the owner access to build and destroy strategic naval chokepoints (e.g. the Suez Canal), who can then choose to open and close them. But be wary, as these chokepoints are fiercely contested by the largest navies!
In Nations, player combat is multi-faceted and includes unique mechanics.
Main article: Cannons
Cannons serve as the main armament of Movecraft vehicles and can also be fired from Non-Peaceful towns to assist in their defense. Cannons can fire different projectiles, each dealing a unique effect. For example, Incendiary Shells will ignite their area of impact, while Armour-Piercing Shells can penetrate multiple blocks before exploding.
Of course, Cannons can be used against Non-Peaceful towns just as they can help defend them. Fortunately, there are blocks that can absorb multiple hits from cannon projectiles before breaking. Click here for the list and more details on them.
Main article/section: PvP Combat: Guns
There are four classes of guns on Nations:
All Gun classes are most effective when used together. For example, a team of one machine gunner and one rifleman will inflict more damage than two riflemen, due to the Suppression effect.
Guns can be crafted through
/guns and ammunition through
Main article: PvP Combat
Cavalry can now play a role in battle! Damage dealt while on horseback has been increased, along with the protection that craftable horse armor gives. The damage boost from being on horseback depends on how fast your horse is moving, so always try to stay on the move! Avoid machine gunners, as they will easily shred through cavalry.
Players are also granted invulnerability from player damage for 10 seconds after respawning (this invulnerability is cancelled if initiating combat with other players or teleporting to another player).
A siege starts when a nation attacks a Non-Peaceful town by placing a banner outside of it. A siege can last up to three real-life days, unless the attackers abandon it or the defending town surrenders.
To win a siege, your side must earn more siege points than the other side. Sieges are divided into battle sessions that start every 2 hours (announced in chat) and last for 90 minutes. During a battle session, you can earn points by killing enemies in the siege zone and holding the ground near the placed banner, in order to capture it.
War is expensive! Sieges cost money to start. The cost of starting a siege is called the war chest and is awarded to the victorious side at the end of the siege. If the attackers win a siege, they can choose to occupy the defending town and plunder money from its town bank. After a siege ends, the defending town gains siege immunity for some time, which prevents them from being attacked again.
Explosions are enabled in the defending town when defenders are nearby. For this reason, Non-Peaceful towns might want to invest in defenses built from blocks that have Custom Durability, as they can absorb many hits from explosions before breaking. Before you worry about your builds being razed to the ground, don't worry - most explosion damage from sieges is automatically fixed once it ends, although chests and Custom Durability blocks will not be restored.
So, what are you waiting for? Nations is waiting for you, your troops, your town, and your story!